September ranking baseline
This table preserves the September ranking decisions. October units and newer evolutions are listed separately below; do not read these letters as a tested October tier verdict.
- Top damage / pressure
- Samurai, Lancer, Flaming Archers, Mace
- Best defense
- Spartan, Imperial Wall
- Best mobility
- Lancer / Cavalryman
- September table
- 26 ranked entries
On this page
October additionsProgression guidesQuick answerMethodAll tiersEvolution pathsCountersUpdate logSourcesUnit profiles
October additions and acquisition routes
The older comparison below is a September baseline, not a complete current roster or a fresh balance verdict. The October 4 report adds the following named troops. Their acquisition routes do not imply equal availability today.
| Reported unit | Reported route | Guide |
|---|---|---|
| Laestrygonian (5 stars) | Summons | Acquisition guide |
| Myrmidon (4 stars) | Summons | Myrmidon guide |
| Nökör (3 stars), Bataar (3 stars), Khorchin (4 stars) | Mongol Battle Pass | Pass availability and progression |
| Morningstar (4 stars) | Mace evolution | Morningstar route |
| Phalangite (3 stars) | Pikeman evolution | Phalangite route |
No tier is assigned to these additions without comparable current gameplay evidence. A past event listing does not prove pass rewards remain obtainable. Check today’s banner and pass before spending.
Rapier profiles from Update 2
The directory also has Rapier and Rapier Knight profiles. Their absence from the old 26-entry table is another reason to treat it as a dated baseline. Current transformation conditions have not been corroborated for this review, so a separate step-by-step evolution article is deferred.
Follow a progression route
Use the unit profile for role and counters, then use the process guide for training, selecting the correct copy and checking the evolution preview.
How the ranking is verified
We cross-check names, star costs, and evolution paths against dated gameplay references; the public Roblox page currently confirms only the broad game loop. Tier placement is editorial and weighs role impact, Star Limit efficiency, counter coverage, and formation fit. Exact damage or health values are not published here when the live game is the only reliable source.
September Command An Army tier list
| Tier | Units | Count |
|---|---|---|
| S | Samurai, Lancer, Flaming Archers, Mace | 4 |
| A | Spartan, Immortal, Berserker, Imperial Wall, Cavalryman, Spear Vanguard | 6 |
| B | Scout Rider, Crossbowman, Elite Javelineer, Imperial Halberder, Sentinel, Knight, Longbowman, Squire, Spear Militia | 9 |
| C | Halberder, Pikeman, Javelineer, Archer, Shieldman, Mercenary, Spearman | 7 |
Documented evolution families
The October 1 evolution guide reports a unit-level 20 gate for its listed routes. The live evolution screen takes priority for costs and any branching choices.
Counter relationships
- Shield walls protect ranged units but lose efficiency into Mace and the Halberder line’s block damage.
- Cavalry punishes exposed ranged backlines and open lanes, but spear formations and Hold orders can stop charges.
- Ranged units punish slow melee approaches, but collapse when Cavalry or Berserker pressure reaches them.
- Flaming Archers adds burn pressure to static defenses, although the September 13 range reduction requires safer spacing.
Update 1 and balance notes
- September 12: Halberder, Javelineer, Spear Militia, Mace, and Flaming Archers entered the Update 1 coverage set.
- September 13: the Archer family and Crossbowman received a range reduction; Flaming Archers burn began affecting enemy players according to current update references.
- September 16: the site expanded from 13 tracked profiles to a complete 26-unit reference and added every evolved form.
Sources and confidence
- Official Command An Army game page — official game identity, broad systems and scheduled events.
- Pro Game Guides roster reference (September baseline) — cross-check for all 25 pre/parallel Update 1 entries.
- Gamezebo tier reference (September baseline) — cross-check for Update 1 units and battlefield roles.
Where the sources conflict—for example, an early guide omitting Flaming Archers—we use the newer Update 1 evidence and disclose the discrepancy instead of hiding it.
Open every unit profile

Samurai
★★★★ · Standard Banner
Durable sword pressure with strong staying power in prolonged melee.

Lancer
★★★★ · Evolution
The final mounted evolution, built around speed and high-impact charges on open ground.

Flaming Archers
★★★ · Evolution · Update 1
Arcing ranged attacks apply burn damage over time; the September 13 patch extended burn to enemy players.

Mace
★★★ · Standard Banner · Update 1
High block damage makes this the dedicated answer to shield-heavy formations.

Spartan
★★★★ · Standard Banner
A heavy shield and spear package that holds objectives while still threatening attackers.

Immortal
★★★★ · Standard Banner
High offensive output rewards flanking and protected engagements rather than unsupported tanking.

Berserker
★★★★ · Standard Banner
Very high melee pressure traded for limited protection and a smaller margin for positioning errors.

Imperial Wall
★★★ · Evolution
The final Shieldman evolution supplies a specialized defensive wall in the September coverage set.

Cavalryman
★★★ · Evolution
A stronger mounted stage with speed and charge pressure before the final Lancer evolution.

Spear Vanguard
★★★ · Evolution · Update 1
The Spear Militia evolution adds stronger reach and defensive formation value.

Scout Rider
★★ · Standard Banner
The fastest early mounted option for flanks, lane changes, and quick objective pressure.

Crossbowman
★★★ · Standard Banner
Reliable backline damage with better reach than the basic Archer, provided a frontline protects it.

Elite Javelineer
★★★ · Evolution · Update 1
The evolved Javelineer combines projectile pressure with block damage against shield formations.

Imperial Halberder
★★★ · Evolution · Update 1
The Halberder evolution adds sturdier anti-shield and anti-charge pressure.

Sentinel
★★ · Evolution
A stronger defensive screen than Shieldman and the bridge to Imperial Wall.

Knight
★★★ · Evolution
The final Mercenary evolution improves durability and charge value without adding a separately verified special skill.

Longbowman
★★ · Evolution
The Archer evolution improves reach and ranged pressure while remaining dependent on a protective screen.

Squire
★★ · Evolution
A more capable midpoint than Mercenary and the required bridge toward Knight.

Spear Militia
★★ · Standard Banner · Update 1
A spear-and-shield unit designed to absorb pressure and punish mounted charges.

Halberder
★★ · Standard Banner · Update 1
A slower polearm unit with pronounced block damage for cracking shields.

Pikeman
★★ · Evolution
The Spearman evolution improves the same anti-cavalry job with stronger reach and staying power.

Javelineer
★★ · Standard Banner · Update 1
A thrown-projectile unit whose main value is attacking protected targets from behind a frontline.

Archer
★ · Starter / Standard Banner
Cheap arcing ranged coverage that begins the game’s deepest documented evolution line.

Shieldman
★ · Standard Banner
A low-cost protective screen that keeps ranged units alive and starts the Imperial Wall chain.

Mercenary
★ · Starter / Standard Banner
A flexible low-cost body whose long-term value is access to Squire and Knight.

Spearman
★ · Starter / Standard Banner
A budget spear screen that deters early mounted charges and evolves into Pikeman.