Guild team comps
Turn several good personal squads into one coordinated guild plan. Use the formation rules below as a repeatable test, then confirm current unit details in the live game.
On this page
Coordinate jobs, not duplicate listsA practical four-player structureUse short callsPractice without wasting GemsSources
Coordinate jobs, not duplicate lists
Guild play is most useful when players cover different battlefield jobs. If every member copies the same four-unit list, the group may share the same weakness. Assign an anchor player, a pressure player, a mobile response player, and a flexible caller. Each person can still use favorite units while the guild gains a complete plan.A practical four-player structure
| Player job | Priority | Useful unit profile |
|---|---|---|
| Anchor | Hold first contact | Immortal or Spear Vanguard |
| Pressure | Maintain protected damage | Flaming Archers or other ranged line |
| Response | Cover gaps and flanks | Scout Rider or mobile alternative |
| Caller | Read the objective | Balanced flexible squad |
Use short calls
Good calls describe a change that teammates can act on: “anchor point,” “ranged left,” “hold mobility,” or “reset.” Avoid narrating every unit. One caller should set the first plan, while other players report only threats the caller cannot see.Practice without wasting Gems
Build the guild routine around free tests: agree on roles, run one map, record the first failure, and change one slot or order. Exact guild creation costs and permissions can change, so check the live panel before spending. Our Guild guide tracks the system separately from these tactical recommendations.Sources and verification
- Official Roblox experience — authoritative for the live title and core game description.
- Pro Game Guides tier list — current third-party unit context, checked against our own role-based analysis.
- Our editorial and media policy — explains evidence labels, corrections, and AI-assisted image disclosures.
Last reviewed September 29, 2026Live game screens and official announcements outrank third-party tables. Tactical recommendations are editorial analysis, not hidden game data.