Field Manual 07 · Commander

Command An Army classes

A clear comparison of Assassin, Sword & Shield, and Hammer, including beginner fit and how each supports an army.

7 minute readUpdated September 14, 2026Independent guide
Three commanders planning around a war council table
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All three player classes

Command An Army currently presents three commander classes: Assassin, Sword & Shield, and Hammer. The class changes how your player character participates in battle. Your recruited troops keep their own roles and behavior, so choosing Assassin does not turn a Shieldman into an assassin.

ClassEditorial identityBest for
Sword & ShieldDurable, forgiving front presenceLearning objectives and surviving mistakes
AssassinMobile, opportunistic pressurePlayers who read openings and reposition quickly
HammerDirect close-range disruptionPlayers comfortable committing into crowded fights

These are play-style recommendations, not a promise of exact damage values. Balance changes can alter numbers, so check the current class screen in game.

Sword & Shield

Sword & Shield is our most forgiving starting recommendation. It supports a commander who stays near the army, contests an objective, and survives long enough to correct a positioning error. That extra margin is valuable while learning when to Hold and when to Attack.

Pair it with a balanced army rather than assuming the commander can replace a troop frontline. The class protects the player; your formation still needs units that can keep enemies away from ranged damage.

Assassin

Assassin suits active players who want to move around the main collision, punish exposed targets, and return before their army loses support. The class rewards timing. Chasing too far can separate the commander from the squad and turn mobility into a liability.

Use Follow earlier than you think when changing lanes. Mobile play is strongest when the army remains part of the plan.

Hammer

Hammer favors direct pressure and disruption in close fights. It is attractive when enemies are packed around a capture point, but the commander must still respect focus fire and defensive lines. Enter after your frontline creates contact instead of arriving alone.

Which class is best?

  • Choose Sword & Shield if you are new, often fall before your troops, or prefer defending objectives.
  • Choose Assassin if repositioning and picking the right moment are your strengths.
  • Choose Hammer if you enjoy close-range engagements and can judge when a group fight is safe to enter.
Best beginner classSword & Shield is the safest general recommendation, but the class you can control consistently is better than a theoretical top pick.

Player classes and unit classes are different

Community guides may use “class” for the player and “type” or “role” for troops. Our database groups troops into frontline, ranged, and mobile roles for planning, while broader community labels can include melee, heavy shield, spear, ranged, cavalry, and special.

Choose the player class first, then solve army coverage separately with the best-units guide and four-slot builder. For current official presentation, open the official game page and verify in game.